1461 pistas de audio libre de derechos para "16 Bit"

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This is a vargan (jaw harp) sample (16 bit / 44100 hz/. Wav). This sample was recorded by myself in 2017 in the north-west of sakhalin with the aid of michail chayka (a nivkh musician who played jaw harp) and his mother n. K. Chayka.
Autor: Deleted User
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This is a chromatic scale synthesized from musescore, using the piano sound from fluidr3 soundfont. Edited on audacity for changing from stereo to mono 16-bit. The tempo is about 130bpm. The register of notes spans from c4 to b4.
Autor: Nerkamitilia
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To create this sound i stabbed an apple with a pair of scissors in my bedroom to replicate the sound of someone being stabbed. To record i used my sontronics stc-10 microphone and my audiobox interface running pro tools from my mac at 48khz, 16 bit.
Autor: Whitelinefever
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16-bit 44100 hz quality, but some bitcrush has been applied so the real samplerate is unknown. I modified the drums preset in labchirp. These are just some sounds i found interesting while testing and modifying the preset. These are unedited, so some clean up might be needed.
Autor: Untitled
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Recorded in nuuk, greenland, outside the city. A big pile of snow melting on the mountain's side made this little stream of water. Recorded with tascam dr-10048000 hz stereo, 16-bit wave pcm uncompressed.
Autor: Denis Chapon
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Jingling 2-4 sleigh bells in a couple patterns. Recorded using a blue yeti microphone at 16-bit 48000hz in audacity. I isolated the samples i liked and left a small gap of silence between them for separation later. Attribution appreciated but not required.
Autor: Zott
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00:56
This is a leather rubbing foley sound, created using a tascam dr07mk2 and. . . Leather!. Long recorded track enables users to select a certain length in the track and accustom it to their film or project. Feel free to edit, cut and boost the track if needed. Some credit wouldn't hurt. Good luck filming. :). Specs:. Tascam dr07mk2. Stereo x/y pattern. 24 bit 96khz. Sampled to 16 bit 96khz. Low noise.
Autor: Allanzd
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Grade school recess, outdoors. Mostly 4th and 5th graders, some playing basketball. Occasional vocals from the pe teacher. Light vehicular and air traffic. Mostly kids playing. Useful as ambience. Recorded 44. 1, 16 bit, on an h6 with the crossed stereo mics set at 90 degrees.
Autor: Clgood
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Gravado nos jardins grande hotel de araxá, mg. (tauã grande hotel). Gravado com celular samsung galaxy usando o app "tape machine lite". (recorded with samsung galaxy using "tape machine" app for android). 16 bit. Wav48. 000 hzmono.
Autor: Marcofuse
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Traffic recorded from a balcony of an apartment building near a busy avenue in ottawa, canada. Recording setup:. - device: zoom handy recorder h1 with xy-capsule- low cut: yes (80hz)- auto level: off (set to 50)- rec format: stereo 16-bit/44. 1 khz wav.
Autor: Jjjeahh
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Remix of: 153583__sheepfilms__8-bit-beeping-computer-sounds. Extracted a mono 1 bar techno loop at 126 bpm. Great starter for a track, can hold focus in a break and then for 8-16 bars before it gets stale. Also sounds cool backwards :). Thanks to sheepfilms for keeping it zero.
Autor: Liquid Tribal
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Autor: Sieuamthanh
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It's a recording of a firework candle going off. The candle bursts near the end of the recording, before burning out. Recorded with zoom h2's rear mics at 96khz/24bit on a mic stand. Denoised, normalized, truncated and converted to 16-bit flac using audacity.
Autor: Unfa
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This was made with kontact and a korg ea-1, mixed with a behringer mixer with light dirt and overdrive. Sampled into an mpc. Left and right are separate channels processed differently. So each sample is actually 2 different sample, 3 if you combine them. 44. 1k, 16-bit.
Autor: Anillogic
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Yamaha tx81z initialized with mild adjustments, run through a korg ea-1. Mixed with a behringer, with fx sends going to a chorus pedal and a distortion pedal. Sampled with the mpc. Sounds similar to dirty guitar or an electric violin. 44. 1k, 16-bit.
Autor: Anillogic
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Martina in bathroom combing her wet hair with a comb. Part of martina's evening routine pack. Recorded with tascam dr-05signed 16 bit pcm2 channels44100 hzfree to use. No need to credit. You're welcome. Big holy sounds.
Autor: Bigholy
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Ringing of a small metal bell. Recorded using a blue yeti microphone at 16-bit 44100hz in audacity. Used audacity's noise removal filter to to remove background noise. For this file, i isolated the samples i liked and left a small gap of silence between them for separation later. Attribution appreciated but not required.
Autor: Zott
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His daily in an apartment in marseille. The stereo microphone (zoom h4) are in the kitchen and remain at a fixed point. The windows are open means the outside noise (traffic, a little wind. . . ) and inside (i whistle and puts business, circulates in the apartment. . . )wav 16 bit 44100 hz. Thx bad google trad ^^.
Autor: Gantelmi
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The beach at aldeburgh is made of pebbles so you can hear little of that as i walk around. You can the crashing of the waves against the pebbles and that fizzing noise as the sound dies down and the water recedes from the beach. This was recorded using a zoom h2n in 16-bit. Wav format.
Autor: One Brain Cell
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White noise fades in to climax with slight reverb at end. Atmospheric - an unsettling transition or sudden ending. Generated with audacity on a mac - 16-bit wav. I made this from scratch very quickly (after hours of searching for just the right sound!).
Autor: Howardv
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Field-recording for kadenze course introduction to sound and acoustic sketching. Recorded using zoom h4n, 16 bit, 44. 1 khz. Trimmed, normalized and faded in and out. Also slightly low-shelf filtered to remove excessive wind noise. Recording made in city park in ottawa, feb. 17, 2017. Sounds include bird calls and snow-removal equipment.
Autor: Drlids
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Praça da assembléia em belo horizonte, mg. Pessoas, pássaros, carros e cães. (peoples, birs, cars and dogs). Gravado com celular samsung galaxy usando o app "tape machine lite". (recorded with samsung galaxy using "tape machine" app for android). 16 bit. Wav48. 000 hzmono.
Autor: Marcofuse
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It's me letting my stomach sing it's protest song to the zoom h2's front stereo mics. Recorded via usb into ardour 2 daw at 48khz/16-bit. Unedited and unprocessed - only truncated. Lots of noise but also lots of noise alone ,so you can easily denoise this for your needs.
Autor: Unfa
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A small collection of gurgles from a small water dropper/pipette. Recorded using a blue yeti microphone at 16-bit 44100hz in audacity. Used audacity's noise removal filter to to remove background noise. For this file, i isolated the samples i liked and left a small gap of silence between them for separation later. Attribution appreciated but not required.
Autor: Zott
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My headset was plugged in into internal audio device, capture level sets to maximum and used command:arecord -c2 -f cd -d 10 internalaudiodevicenoise. Wav. Yes, guys, it's linux! :-). So pretty noise generated by very cheap device!as you can see from the console command, audiofile have the next format: signed 16 bit little endian, rate 44100 hz, stereo, duration 10 seconds.
Autor: Zabuhailo
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This is a soundscape from the crossing between streets joana tonello and mario morassutti, in bento gonçalves, south of brasil. This point articulates residential and industrial areas, so you can hear heavy trucks and vehicles, and also birds and children, who are leaving the school (5:30 pm). 41. 000hz 16 bit stereo audio recording.
Autor: Bmangelo
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This is a soundscape from the crossing between streets joana tonello and mario morassutti, in bento gonçalves, south of brasil. This point articulates residential and industrial areas, so you can hear some heavy trucks intervening in a rather silent soundscape (5:00 am, so very few people are awake). 41. 000hz 16 bit stereo audio recording.
Autor: Bmangelo
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